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TK17 VX version


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Hi everyone, im a newie here...
Im runing the normal version i think, and now, a couple of years after the last time i play the game i realized that there now is a "VX" version
could you please tell me which archives / packs / updates must install for a optime working?
thanks!

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On 26/1/2023 at 20:58, Exiled_Vizir said:

Hola, por casualidad el juego base vX y la actualización están en un enlace de megaupload en esta  página , usa el segundo enlace cuando lo descargues. Tome el vX (es el archivo más grande ~ alrededor de 1 Go) y en la carpeta de actualización tome la actualización KE1 (la última).

Muchas gracias por la información.

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Having problems getting my V7.5 content to work on VX.   followed as many tutorials as i can read (dont puit t** files in archive, put them in addons,  Make sure the mod file is in addons for content added in activemod etc etc.  So I have a question.  How do i confirm which activemod mods connect to which addon mods?  is this answered somewhere? (i have searched!)

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1 hour ago, rocktastic said:

Having problems getting my V7.5 content to work on VX.   followed as many tutorials as i can read (dont puit t** files in archive, put them in addons,  Make sure the mod file is in addons for content added in activemod etc etc.  So I have a question.  How do i confirm which activemod mods connect to which addon mods?  is this answered somewhere? (i have searched!)

I don't use the in-game converter for t-x-x files (in favour of an external method), but when they are decrypted you should have a folder that contains Images/Scenes/Scripts subfolders.  In the root of the Images folder you will find the addon's textures that will share corresponding names with any Activemod textures.

eg. the addon R9Blouse041.Let'sGoTop will have a texture labelled R9Blouse041.  This will also be the name of any Activemod retextures.  And as you can see, with older assets the name of the texture is usually the same as the addon name.

And any retextures downloaded from here should tell you which addon they are intended for in the upload description.

Can't really think of a quicker way to check your Activemod collection, but as you become familiar with your decrypted addons you will get faster at determining your addon/activemod pairings.

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All My Downloads:   aardy's Content - Klub Exile

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On 6/29/2024 at 10:03 PM, aardy said:

I don't use the in-game converter for t-x-x files (in favour of an external method), but when they are decrypted you should have a folder that contains Images/Scenes/Scripts subfolders.  In the root of the Images folder you will find the addon's textures that will share corresponding names with any Activemod textures.

eg. the addon R9Blouse041.Let'sGoTop will have a texture labelled R9Blouse041.  This will also be the name of any Activemod retextures.  And as you can see, with older assets the name of the texture is usually the same as the addon name.

And any retextures downloaded from here should tell you which addon they are intended for in the upload description.

Can't really think of a quicker way to check your Activemod collection, but as you become familiar with your decrypted addons you will get faster at determining your addon/activemod pairings.

Thanks Aardy - this is most helpful!

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Hi Ihave switch to mac ... is there someone who can help me which version will be to best to run on Virtual machine in Parallels Desktop.... I try the 64bit beta works fast but cannot have hook on it.... Thanks

 

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