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Convert Ninja girl outfitt


tema

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There is Cassie Cage cosplay outfitt from mortal kombat.
It is unrealised private work by DIMA with some fixes.
2 items: Gloves and Catsuit.
It is working fine in 7.5 but in VX catsuit is broken. (maybe its my fault)

So the reqest - plz convert it in standalone (without old id) VX format.

 

screenshot_19_04_22 22_24_06.jpg

Cassei.rar

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I'm on it  :classic_smile:

 

UPDATE:

Okay, for the life of me I can not get this catsuit to display, and I don't know why.

I did get the Customiser Icon showing, but that's it.  The scenes .bs seems to be referencing a non-existent texture item (R9Dress050_alt2).

There are some old addons that will just not work in VX, this maybe one of them.

Perhaps someone else can take a look - I'd love to know what I'm missing here.

Sorry  😐

 

All My Downloads:   aardy's Content - Klub Exile

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6 hours ago, aardy said:

Sorry  😐

 

Thanks for trying!

 

16 minutes ago, Dy6ometp said:

слепил всё в одну кучу (сюит/перчатки), ищи в разделе "Dress". на локоны волос, обратил внимание, отсутствует текстура, я их засобачил (во много раз уменьшив uv) на тёмный участок монотекстуры.

Локон волос там был - но у него другие бленды чем у костюма - по этому автор его отделял. Но он особо и не нужен.
Так все вроде шикардосненько теперь - цветовой бегунок реагирует нормально, следы от шотов остаются.

Прекрасненько сработано - много благодарностей!

Там появился активмодный файл - дресс99 это теперь VX или все еще 7.5 ID?


И что-то с кэтсуитам не так. я склонировал суит 06 в 30. Везде поправил номера - и опять таже фигня = иконка появилась, кэтсутит нет.

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6 hours ago, aardy said:

 

 

If so, I would need Dy6ometp's permission to post his rework as the original addon so others can also use it (I've changed it to a VX ID and category would be Catsuit)

 

1121354558_screenshot_19_04_2222_24_06-.thumb.jpg.aa24ac08f36c58deb15224357cabcb83.jpg
can u also add this element?
like select in latex options or morph.
originally it is static. i ussed another cloth (gun belt) weighted to dick to make it move.


 

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2 hours ago, tema said:

1121354558_screenshot_19_04_2222_24_06-.thumb.jpg.aa24ac08f36c58deb15224357cabcb83.jpg
can u also add this element?
like select in latex options or morph.
originally it is static. i ussed another cloth (gun belt) weighted to dick to make it move.


 

Beyond my abilities I'm afraid. I'm not a modder, just a bit of a retexturer  :classic_smile:

Anyway, the posts are now available in this section:  Full Suits - Klub Exile

 

All My Downloads:   aardy's Content - Klub Exile

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Seems several outfits which use latex option to convert its shape doesn't work anymore in current version of VX. I found Nial's Blouse123 is not also available nevertheless it's visible in customizer menu. I assume that is because of change of the slot numbers in VX, and in that case the ifDress syntax needs to be modified.

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For example, this is the original script of DcDress of Blouse123, I pick up only CmdArray part.

Spoiler





  .CmdArray [ DressCmd . {
        .Show I32(1);
        .Target  + "R9Blouse123:R9Blouse123_group";
    };
      DressCmd . {
        .IfDressArray I32 [ I32(1560) ];
        .Show I32(-1);
        .Target  + "R9Blouse123:R9Blouse123_mesh";
    };
    DressCmd . {
        .IfDressArray I32 [ I32(1561) ];
        .Show I32(-1);
        .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
    };
    DressCmd . {
        .Target  + "R9Blouse123:R9Blouse123_tex2d";
        .ParamID I32(2);
        .Attr @ TransformLayer .ColorAddHSV;
        .Value @ ( I32(0) , I32(0) , I32(0) );
    };
    ];
};

 

I edited like this to make the mod visible again. Here, I commented out a part of original script which aren't working.

Spoiler

  






  .CmdArray [ DressCmd . {
        .Show I32(1);
        .Target  + "R9Blouse123:R9Blouse123_group";
    };
    // DressCmd . {
        // .IfDressArray I32 [ I32(1560) ];
        // .Show I32(-1);
        // .Target  + "R9Blouse123:R9Blouse123_mesh";
    // };
    // DressCmd . {
        // .IfDressArray I32 [ I32(1561) ];
        // .Show I32(-1);
        // .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
    // };
    DressCmd . {
        .Show I32(0);
        .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
    };
    DressCmd . {
        .IfDress I32(50011);
        .Show I32(1);
        .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
        .Optional True;
    };
    DressCmd . {
        .IfDress I32(50011);
        .Show I32(-1);
        .Target  + "R9Blouse123:R9Blouse123_mesh";
        .Optional True;
    };
    DressCmd . {
        .Target  + "R9Blouse123:R9Blouse123_tex2d";
        .ParamID I32(2);
        .Attr @ TransformLayer .ColorAddHSV;
        .Value @ ( I32(0) , I32(0) , I32(0) );
    };
    ];
};

 

 

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49 minutes ago, Driver said:

For example, this is the original script of DcDress of Blouse123, I pick up only CmdArray part.

  Hide contents












  .CmdArray [ DressCmd . {
        .Show I32(1);
        .Target  + "R9Blouse123:R9Blouse123_group";
    };
      DressCmd . {
        .IfDressArray I32 [ I32(1560) ];
        .Show I32(-1);
        .Target  + "R9Blouse123:R9Blouse123_mesh";
    };
    DressCmd . {
        .IfDressArray I32 [ I32(1561) ];
        .Show I32(-1);
        .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
    };
    DressCmd . {
        .Target  + "R9Blouse123:R9Blouse123_tex2d";
        .ParamID I32(2);
        .Attr @ TransformLayer .ColorAddHSV;
        .Value @ ( I32(0) , I32(0) , I32(0) );
    };
    ];
};

 

I edited like this to make the mod visible again. Here, I commented out a part of original script which aren't working.

  Hide contents

  













  .CmdArray [ DressCmd . {
        .Show I32(1);
        .Target  + "R9Blouse123:R9Blouse123_group";
    };
    // DressCmd . {
        // .IfDressArray I32 [ I32(1560) ];
        // .Show I32(-1);
        // .Target  + "R9Blouse123:R9Blouse123_mesh";
    // };
    // DressCmd . {
        // .IfDressArray I32 [ I32(1561) ];
        // .Show I32(-1);
        // .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
    // };
    DressCmd . {
        .Show I32(0);
        .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
    };
    DressCmd . {
        .IfDress I32(50011);
        .Show I32(1);
        .Target  + "R9Blouse123:R9Blouse123_alt_mesh";
        .Optional True;
    };
    DressCmd . {
        .IfDress I32(50011);
        .Show I32(-1);
        .Target  + "R9Blouse123:R9Blouse123_mesh";
        .Optional True;
    };
    DressCmd . {
        .Target  + "R9Blouse123:R9Blouse123_tex2d";
        .ParamID I32(2);
        .Attr @ TransformLayer .ColorAddHSV;
        .Value @ ( I32(0) , I32(0) , I32(0) );
    };
    ];
};

 

 

Thanks for the info.  The odd thing is in my setup this addon is displaying fine without this edit (I don't have any working options though - I didn't even realise there meant to be any).

(- maybe you have a conflicting item that I don't have)

There is still a great deal I haven't yet checked since moving up to VX from 0,92, but this is one I'll now be looking out for.

Do you know of any others that are not displaying for you? (without needing to edit as above).

 

All My Downloads:   aardy's Content - Klub Exile

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7 minutes ago, aardy said:

Thanks for the info, the odd thing is in my setup this addon is displaying fine without this edit (I don't have any working options thought - I didn't even realise there meant to be any).

Yes I'm sure it won't work in VX. I took that script from a Euphie's blouse she shared around 2019. Probably mod with latex option in 2018 or earlier would have the same problem cause Nial too seemed to take that script from an earlier work of other modder.

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The easiest approach with dress options in VX is using only symbolic names (:option1 / :option2 / ... / :option9).

Sometimes though you can't live without numerical references. Like in elaborate outfits with multiple parts which could be shown/hidden, and located in different dress zones.

Alas, the numbers of some latex options either are changed respect to 7.5 or they do not work anymore so in general I wouldnt' recommend their use.

I know because I'm trying to port some of dp16 addons from the repack to vanilla VX and you have to believe me, it's a PIA.

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