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Ro_TK

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File Comments posted by Ro_TK

  1. 21 hours ago, Driver said:

    Hi, Ro

    I'm not sure about your "Putting the original body.bs back" part though (is it because of the cache by some chance?)..., generally speaking, you can't move any vertex of the head while you sculpting the body. That is because each vertex of the head on the body is connected to face gen head that we actually use in game (that is called "fg_head.tri", and also "trimatch" file is responsible for the connection), just a slight move on only one vertex will quite distort geometry of fg_head.tri.

    It will be easier to transfer the vertex position of the body you have edited to clean new body shape using shape keys, than restore the head vertices. Restoring every single vertex position of the head is quite a work...

    This is an example of that issue when I made my bodymod.

    https://www.klubexile.com/files/file/7487-latona/?do=findComment&comment=25702&_rid=8

    The issue was that the distortion persisted even after putting the original body.bs back and reloading the game. I resolved it by reverting to an earlier version of my mod, modding that one and replacing the original. After reloading the distortion was gone 😅.

    I do have this small neck ripple issue on the heads but I'm no expert with Blender and things like shape keys. I'm just sculpting the body.bs a bit here and there to correct some doll-like shapes to more realistic shapes.

    Thanks!

    • Thumbs Up 1
  2. I suspect that one shouldnt modify anything on the head part of the body.bs, right? I accidently did, and somehow it distorded the ears and chin area of the model in the game. Putting the original body.bs back doesnt resolve this issue. Swapping from V2 to default I got rid of the distorion but as soon as I change back to the V2 it shows up again. Did I hit something else when sculpting? What can be affected such that the distortion persists even though I put the original body.bs back?

  3. 15 hours ago, xxpy02 said:

    @Ro_TK are you trying to import the default one or the v2 from Xbody?

    I gave v2 a try and found another issue with it. I have that one fixed as well and released a new 1.2.2 version.

    Thanks.

    Importing works. A body shows up. It's the default xbody I'm trying to modify but gives errors when I try to export. I didnt try v2 yet.

  4. Thanks for the fix. But sorry to report it didnt work for me. I get the same error:

    Maybe I'm doing something wrong?

    Python: Traceback (most recent call last):
      File "C:\Program Files\blender-3.6.4-windows-x64\3.6\scripts\addons\io_tkm17_body\__init__.py", line 282, in execute
        save_bs(self.filepath)
      File "C:\Program Files\blender-3.6.4-windows-x64\3.6\scripts\addons\io_tkm17_body\__init__.py", line 47, in save_bs
        raise Exception('Object not initialised from a BS file.')
    Exception: Object not initialised from a BS file.

     

  5. Thanks! I used the old body import/export tool but abandonned it because it supports mainly standard body.

    If I understand  correctly this new mod supports Xbody isn't it? I tried to import latest body.bs from the 1.9.6 version which works. After a bit of simple sculting it fails to export the *.bs though, giving errors. Any clue?

     

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