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Shoulders


Tipsy

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The first blog post is supposed to be epic, so let it be about shoulders. I avoid raised arms in my animations due to broken shoulders in the villa. Time to fix that. I decided to make some PE morphs for the shoulders. The result seems to be pretty good. Left arm without morphs.

 

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not bad! 😍

I try also to "hide parts" when I see that the pose gets a little dangerous for the shoulders. great morph.

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Nice! I love the posed with raised hands but always need to search for the camera position to avoid the straw shoulders.

Great job! The entry is indeed epic!

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4 hours ago, ddman2 said:

you can rotate elbow-upper arm and that fixes the shoulders

Yeah, I'm also curious about that. 

This is true, you can rotate the shoulder and elbow upper to somewhat fix the shoulders. In @Tipsy's video, in fact, there's no effort in adjusting the controls of the shoulder and elbow. 

But, my question is, how this body mod improves on shoulder manipulation? It mitigates the problems that exists EVEN when those controls are used? The video show an impressive and fluid movement up front, but at this angle, this result can also be achieved by the current game. 

To illustrate, this is an attempt of posing with raised arms by manipulating elbow and shoulder controls.
 

But, as many know, and like @SovietTiger mentioned, there are certain angles that few off or completely alien "straw shoulders" like Soviet mentioned.

I think Tipsy work may fix that. Question is: Does it?

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11 hours ago, ddman2 said:

you can rotate elbow-upper arm and that fixes the shoulders

I wouldn't say it's a fix. Besides, my goal was to make the shoulders look normal at any natural elbow position.

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7 hours ago, Morius said:

I think Tipsy work may fix that. Question is: Does it?

Not always, but in my opinion it's better than what the villa offers by default.

screenshot_24_08_11 13_14_08.jpgscreenshot_24_08_11 13_13_46.jpgscreenshot_24_08_11 13_21_54.jpgscreenshot_24_08_11 13_21_59.jpg

screenshot_24_08_11 13_22_22.jpgscreenshot_24_08_11 13_33_55.jpgscreenshot_24_08_11 13_28_04.jpg

 

 

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@Tipsy is it one morph per shoulder or multiples.  Been using Samm's JCM morphs he put in one of his bodies but YMMV.

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17 minutes ago, HDiddy said:

@Tipsy is it one morph per shoulder or multiples.  Been using Samm's JCM morphs he put in one of his bodies but YMMV.

For now It's three for each shoulder. Since this is all an experiment, the number may still grow))

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7 hours ago, Tipsy said:

Not always, but in my opinion it's better than what the villa offers by default.

screenshot_24_08_11 13_14_08.jpgscreenshot_24_08_11 13_13_46.jpgscreenshot_24_08_11 13_21_54.jpgscreenshot_24_08_11 13_21_59.jpg

screenshot_24_08_11 13_22_22.jpgscreenshot_24_08_11 13_33_55.jpgscreenshot_24_08_11 13_28_04.jpg

 

 

It definitely looks better! 

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This is awesome @Tipsy. 🤓 You did a great job I think. Anatomical flaws in game models have always bothered me. It's great to see that someone is correcting them. 💕

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Wow 🤩...looks absolutely great 👏 🏆...that would be a great improvement to the game ...cool idea...I wish you much success 👍 👍

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3 hours ago, hexd33 said:

@Tipsy great work brother.
Would you be sharing this morph for us mortals to use?
 

I can certainly share morphs, but it would mostly look like huge arrays of numbers 😃 Plus these morphs are for shemale body, and are unlikely to fit female bodies due to the different vertex order.

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