So I decided to put my big mod pants on and try my hand at actual outfit modding. First up is trying my hand at Juri's Street Fighter 6 outfit. My most wanted outfit.
I had some issues with weight painting and sculpting/fitting. So far it's been touch and go but I'm overall excited because look at this progress!
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Update 1: Gloves looking real good. I initially had issue with the wrist spike bracelets kept stretching because the wrist and elbow bones would pull it different ways. Solved it by painting both wrist and elbow the exact same solid color. Slowly but surely it's coming together!
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Update 2: Foot Pads! I had a problem with these kept registering as high heels. I tried different skeletons thinking the default one was highheels, but no default is default flat feet, no heels. It was driving me nuts. Turns out CTK by default sets shoes to high heel in the dcdress script and you have to manually change them to default. Even if you set it correctly in your bat file. So here's the fix if you ever make regular shoes.
.InitActionArray [ :P + ":Model01:shoe01_on" ];
.ExitActionArray [ :P + ":Model01:shoe_default" ];
When it should be just this:
.InitActionArray [ :P + ":Model01:shoe_default" ];
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Update 3: MORPHS!
Finally got time to work on this again and it looks like I got the hang of morphs. It's a few more steps then toy morphs but thanks to @HDiddy and his scripts, it is a little easier.
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So far so good! Anyways this is basically a preview of what I'm working on currently atm. Let me know your thoughts or perhaps any advise for a newbie in the outfit modding game.
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