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What Demon is working on?


demonv1

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So I decided to put my big mod pants on and try my hand at actual outfit modding. First up is trying my hand at Juri's Street Fighter 6 outfit. My most wanted outfit.

 

screenshot_24_04_27 19_29_15.jpg

I had some issues with weight painting and sculpting/fitting. So far it's been touch and go but I'm overall excited because look at this progress!

 

screenshot_24_04_27 19_29_37.jpg

screenshot_24_04_27 19_34_13.jpg

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screenshot_24_05_01 20_02_48.jpg

Update 1: Gloves looking real good. I initially had issue with the wrist spike bracelets kept stretching because the wrist and elbow bones would pull it different ways. Solved it by painting both wrist and elbow the exact same solid color. Slowly but surely it's coming together!

_______________________________

screenshot_24_05_03 21_39_17.jpg

Update 2: Foot Pads! I had a problem with these kept registering as high heels. I tried different skeletons thinking the default one was highheels, but no default is default flat feet, no heels. It was driving me nuts. Turns out CTK by default sets shoes to high heel in the dcdress script and you have to manually change them to default. Even if you set it correctly in your bat file. So here's the fix if you ever make regular shoes.

	.InitActionArray [ :P + ":Model01:shoe01_on" ];
	.ExitActionArray [ :P + ":Model01:shoe_default" ];

When it should be just this:

	.InitActionArray [ :P + ":Model01:shoe_default" ];

________________________________

Screenshot 2024-05-18 222208.png

Update 3: MORPHS!

Finally got time to work on this again and it looks like I got the hang of morphs. It's a few more steps then toy morphs but thanks to @HDiddy and his scripts, it is a little easier.

________________________________

So far so good! Anyways this is basically a preview of what I'm working on currently atm. Let me know your thoughts or perhaps any advise for a newbie in the outfit modding game.

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16 Comments


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18 minutes ago, SovietTiger said:

Man! You're always outdoing yourself! Looking forward to see this!

True well if I think about it you got me into guns again and Trapp got me on Juri again so it's all thanks to you guys! 😅

20 minutes ago, Trapp said:

She looks fucking TIGHT! I love the look of this! 😍

I know right I really dig the way it's turning out so far.

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I'm really glad you're into this now! Love your taste and can't wait what it comes out next!

Demon.png

 

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Super hyped about the gloves! I'll be ready when this drops! 😍

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You're going to make an outstanding piece. 

I've got no proof, but no doubts either.

So, I got a suggestion for the gloves. Could you make the spikes "hideable"? 

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5 minutes ago, SovietTiger said:

You're going to make an outstanding piece. 

I've got no proof, but no doubts either.

So, I got a suggestion for the gloves. Could you make the spikes "hideable"? 

Good suggestion! I should be able to. I haven't got to adding morphs yet but I will definitely add that one when I do. 👍

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  • Administrator

You beat me lol

I saw this outfit (or something similar) floating around. What got my attention was the top lol (Yea, I was looking to 'slootify' it)

Didn't jump at it because I still need to finish that Cammy outfit I have laying around lol

Also congrats on on your journey

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2 minutes ago, Smoke said:

You beat me lol

I saw this outfit (or something similar) floating around. What got my attention was the top lol (Yea, I was looking to 'slootify' it)

Didn't jump at it because I still need to finish that Cammy outfit I have laying around lol

Also congrats on on your journey

Hah! Yeah I really like the top on her outfit. A stooty version does sound interesting. 🤔

Ah I was hoping you still working on the Cammy outfit. It looks great.

Thanks! I'm really having fun so far.

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Good golly, I'll save this to consult in the near future!

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@demonv1@Morius

The issue with the high heel is not something that I recognise. I think one needs to set the correct armature pose in the bat file. (Default or high heel)

not at my pc right now so no example but when Ctk is given the right input, nothing needs to be corrected afterwards.

well, turns out I do have something to share.. 2 bat files, the first for regular boots, the second for high heels:

look at the line 8 for the difference for the Anim_Skeleton.

Spoiler

CollaTKane.exe  ^
-s "Scene.dae" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scenes/Shared/Cloth/vi363rBoots1.bs" "Shared/Cloth/vi363rBoots1.ma"   ^
-i "Shared/Cloth/WonderWomanSuit" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Images/Q=Tex032M/Shared/Cloth/"   ^
-tq   ^
-mdl 34 35   ^
-z   ^
-ncbs   ^
-as "Setting/Anim_Skeleton/default.txt"   ^
-sv "XxXaddonXxX" "vi363rBoots1"   ^
-sv "XxXdescXxX" "vi363rBoots1"   ^
-sv "XxXidXxX" "I32(0)"   ^
-sv "XxXiconXxX" "I32(0)"   ^
-sv "XxXnameXxX" "Wonder Woman"   ^
-sv "XxXzoneXxX" ":DZ_Boots"   ^
-ef "Setting/Extra_File/acCloth_TrsGroup.txt" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scripts/Dress/Items/Acvi363rBoots1.bs"   ^
-ef "Setting/Extra_File/dcDress.txt" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scripts/Dress/DcDressVX_vi363rBoots1.bs"   ^
-ef "Setting/Extra_File/activemodCloth.txt" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scripts/Shared/vi363rBoots1.ActiveMod.bs" 
echo f|xcopy /y "Resources\vi363rBoots1_Icon.png" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Images/Q=Tex032M/Luder/GUI/vi363rBoots1_Icon.png" 

Spoiler

CollaTKane.exe  ^
-s "Scene.dae" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scenes/Shared/Cloth/vi363rHeel2.bs" "Shared/Cloth/vi363rHeel2.ma"   ^
-i "Shared/Cloth/vi363rHeel2" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Images/Q=Tex032M/Shared/Cloth/"   ^
-tq   ^
-mdl 34 35   ^
-z   ^
-ncbs   ^
-as "Setting/Anim_Skeleton/highheel01_on.txt"   ^
-sv "XxXaddonXxX" "vi363rHeel2"   ^
-sv "XxXdescXxX" "vi363rHeel2"   ^
-sv "XxXidXxX" "I32(0)"   ^
-sv "XxXiconXxX" "I32(0)"   ^
-sv "XxXnameXxX" "Posh Peek"   ^
-sv "XxXzoneXxX" ":DZ_HighHeel"   ^
-ef "Setting/Extra_File/acCloth_TrsGroup.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Dress/Items/Acvi363rHeel2.bs"   ^
-ef "Setting/Extra_File/dcDress_Highheel01.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Dress/DcDressVX_vi363rHeel2.bs"   ^
-ef "Setting/Extra_File/activemodCloth.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Shared/vi363rHeel2.ActiveMod.bs"
echo f|xcopy /y "Resources\vi363rHeel2_Icon.png" "Addons\VX.DEF.vi363rHeel2 Posh Peek\Images\Q=Tex032M\Luder\GUI\vi363rHeel2_Icon.png" 
 

 

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47 minutes ago, vi363R said:

@demonv1@Morius

The issue with the high heel is not something that I recognise. I think one needs to set the correct armature pose in the bat file. (Default or high heel)

not at my pc right now so no example but when Ctk is given the right input, nothing needs to be corrected afterwards.

well, turns out I do have something to share.. 2 bat files, the first for regular boots, the second for high heels:

look at the line 8 for the difference for the Anim_Skeleton.

  Reveal hidden contents

CollaTKane.exe  ^
-s "Scene.dae" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scenes/Shared/Cloth/vi363rBoots1.bs" "Shared/Cloth/vi363rBoots1.ma"   ^
-i "Shared/Cloth/WonderWomanSuit" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Images/Q=Tex032M/Shared/Cloth/"   ^
-tq   ^
-mdl 34 35   ^
-z   ^
-ncbs   ^
-as "Setting/Anim_Skeleton/default.txt"   ^
-sv "XxXaddonXxX" "vi363rBoots1"   ^
-sv "XxXdescXxX" "vi363rBoots1"   ^
-sv "XxXidXxX" "I32(0)"   ^
-sv "XxXiconXxX" "I32(0)"   ^
-sv "XxXnameXxX" "Wonder Woman"   ^
-sv "XxXzoneXxX" ":DZ_Boots"   ^
-ef "Setting/Extra_File/acCloth_TrsGroup.txt" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scripts/Dress/Items/Acvi363rBoots1.bs"   ^
-ef "Setting/Extra_File/dcDress.txt" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scripts/Dress/DcDressVX_vi363rBoots1.bs"   ^
-ef "Setting/Extra_File/activemodCloth.txt" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Scripts/Shared/vi363rBoots1.ActiveMod.bs" 
echo f|xcopy /y "Resources\vi363rBoots1_Icon.png" "Addons/VX.DEF.vi363r.Boots1 Wonder Woman/Images/Q=Tex032M/Luder/GUI/vi363rBoots1_Icon.png" 

  Reveal hidden contents

CollaTKane.exe  ^
-s "Scene.dae" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scenes/Shared/Cloth/vi363rHeel2.bs" "Shared/Cloth/vi363rHeel2.ma"   ^
-i "Shared/Cloth/vi363rHeel2" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Images/Q=Tex032M/Shared/Cloth/"   ^
-tq   ^
-mdl 34 35   ^
-z   ^
-ncbs   ^
-as "Setting/Anim_Skeleton/highheel01_on.txt"   ^
-sv "XxXaddonXxX" "vi363rHeel2"   ^
-sv "XxXdescXxX" "vi363rHeel2"   ^
-sv "XxXidXxX" "I32(0)"   ^
-sv "XxXiconXxX" "I32(0)"   ^
-sv "XxXnameXxX" "Posh Peek"   ^
-sv "XxXzoneXxX" ":DZ_HighHeel"   ^
-ef "Setting/Extra_File/acCloth_TrsGroup.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Dress/Items/Acvi363rHeel2.bs"   ^
-ef "Setting/Extra_File/dcDress_Highheel01.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Dress/DcDressVX_vi363rHeel2.bs"   ^
-ef "Setting/Extra_File/activemodCloth.txt" "Addons/VX.DEF.vi363rHeel2 Posh Peek/Scripts/Shared/vi363rHeel2.ActiveMod.bs"
echo f|xcopy /y "Resources\vi363rHeel2_Icon.png" "Addons\VX.DEF.vi363rHeel2 Posh Peek\Images\Q=Tex032M\Luder\GUI\vi363rHeel2_Icon.png" 
 

 

I did set it right in the bat file. I still have to change it manually in the DcDress script.

 

Screenshot 2024-05-19 035408.png

Screenshot 2024-05-19 035348.png

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31 minutes ago, demonv1 said:

I did set it right in the bat file. I still have to change it manually in the DcDress script.

 

Screenshot 2024-05-19 035408.png

Screenshot 2024-05-19 035348.png

oh ok, beats me 😉

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3 hours ago, vi363R said:

oh ok, beats me 😉

Yeah I don't know why. 🤷‍♂️

Thanks for checking though. 👍

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