SkyForge cave scene, Part 2.
Started to create my own textures for the SkyForge cave scene.
Picked a more desert red/ orange setting. Grayish green color has been done to death.
Still have some work to do on the "benches". Texture don't really fit that nicely.
And the stone reliefs got stretched a bit to much. And it's obviously a photo
Was trying to pull of a sort of "magic" effect in the bowl. Thought I could use the water effect setting on it.
But that didn't seem to work. Have to do some looking up on how to apply an animation to a texture.
Would love it to give it a swirly feeling: if that is possible.
Another edit I would like to pull of is to change what texture gets used on the 3d mesh/ object that is the bowl.
Could I just edit the .bs/ /.bs* files that make up the scene, alter the name of the texture to point to another?
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