Static and morphed
A few month ago I made Latona shaped TRS body in blender for convenience and it has BB and Slim version as its shape keys. It was made to make cloth conversion easier (gives me more options, to be exact), but at that chance I wanted to test this body morphs also in actual game play. It was successful and additionally I took their screen caps and compared it to original version. Here the outcome.
I don't know which version looks better in your eyes though, one thing that is certain is, morphs don't have its normal data. That said vertices behave as if they are still in the same positions after they shifted their actual positions, and that is to say they reflect light in wrong angle. This result makes me think about how should I take advantage of morph in this project.
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