As you may already know, I make a lot of Blade Runner content and I have been working on my "ultimate room" that would contain most of the elements seen in the 1982 film. I currently have a room that is nearly complete!
The bad news is that I am going to have start over. From scratch!
There aren't really any great Blade Runner assets that already exist. So that means I have to make them myself. This has been the inspiration for me to learn Blender, learn how to texture and create rooms.
As I was working on it, I could tell it was far too resource heavy and going to max out everyone's computer. So I began to look into optimizing and learned about unwrapping and packing UV maps! It was great to learn this, but it unfortunately exposed that I have been doing things all wrong!
I was working on making this:
And my blender model was turning out great:
However, when I was working on texturing it, it always looked terrible.
I discovered that I was not creating topology correctly and needed to entirely remake this.
As of right now, I have gotten this far:
I'm learning a LOT about geometry and topology- as well as many of the tools in blender! Once I finish this metrokab, I will take everything I've learned and apply it to remaking the room. Why go to all this trouble? Well, if I remake it, most of you will be able to load it and it should run smoothly. I've put a lot of love and effort into this room and I hope you'll find it worthwhile!
I'll try to keep you posted here and in my WIP galleries. Stay tuned!